3D Artist - Hard Surface
Blackbird Interactive(27 days ago)
About this role
The Senior Hard Surface Artist will help define and develop a new game IP by establishing the visual style for vehicles, weapons, and machinery. This role sits on a small, high-performing team responsible for early pre-production and visual exploration. The artist will work closely with art, design, and programming disciplines to rapidly prototype assets in engine. The position emphasizes experimentation, collaboration, and adapting plans as the project evolves.
Required Skills
- Hard Surface Modeling
- Visual Style Development
- Weapon Design
- Vehicle Design
- Substance Painter
- Unreal Engine
- PBR Shaders
- Rapid Prototyping
- Blockout Modeling
- Gameplay Collaboration
+10 more
About Blackbird Interactive
blackbirdinteractive.comBlackbird Interactive is a Vancouver-based game studio founded by industry veterans that develops narrative-driven strategy and simulation games with high technical fidelity. The studio is best known for reviving the Homeworld franchise with Homeworld: Deserts of Kharak and for the physics-driven ship‑salvage simulator Hardspace: Shipbreaker. Blackbird builds both original IP and collaborative projects, emphasizing strong worldbuilding, realistic physics, and player-focused tools. Their work is noted for combining cinematic storytelling with robust engineering and technical innovation.
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