Associate Game Designer (Technical) (Contingent)
Naughty Dog(4 months ago)
About this role
Temporary gameplay designer position at Naughty Dog (engaged through staffing partner DZConneX) focused on prototyping and implementing gameplay, narrative, and AI using in-house tools and scripting languages. The role collaborates across design, animation, programming, and art teams to bring prototypes into production and polish them to high quality. The position requires authorization to work in the U.S., is based in Santa Monica with a required hybrid work presence, and includes a technical interview as part of the hiring process.
Required Skills
- Prototyping
- Gameplay Scenarios
- Narrative Sequences
- AI Behaviors
- C++
- C#
- Lua
- 3D Math
- Collaboration
- Communication
+3 more
Qualifications
- BS in Computer Science (Preferred)
About Naughty Dog
naughtydog.comNaughty Dog is an acclaimed game development studio known for delivering cinematic, story-driven AAA games with high-fidelity visuals and deep character work. The studio is the creator of major PlayStation franchises including The Last of Us, Uncharted, and Jak & Daxter, and is recognized for tight gameplay design, technical innovation, and narrative craftsmanship. Based in Santa Monica and part of PlayStation Studios, Naughty Dog brings together design, art, animation, and engineering to push interactive storytelling. The company also maintains support, careers, news, and a gear store for its fan community.
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