Ubisoft
A Character Artist at Ubisoft Toronto creates high-quality, real-time character art for game projects by collaborating with Art and Technical Directors. The role involves using digital sculpting and tailoring tools to produce detailed, optimized characters that meet both creative vision and performance goals. Candidates must demonstrate expertise in modeling, texturing, and topology while working within specific technical pipelines.
Headquarters
Saint-Mandé, Île-De-France, France
Company Size
10001+ employees
Founded
1986
Ubisoft is a global video game developer and publisher headquartered in Montreuil, France, creating interactive entertainment for consoles, PC, and mobile. The company is known for major franchises such as Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six, The Division, Watch Dogs and Just Dance, and supports live-service games, seasonal content, and community-driven events. Ubisoft operates dozens of studios worldwide focused on game development, technology and player experiences, and distributes games and services through Ubisoft Connect and its digital storefront. It emphasizes cross-platform play, live events, creator engagement, and investments in emerging tech like cloud gaming and online multiplayer.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Ubisoft.
Ubisoft didn’t post a salary, so this is our estimate from similar listings.
59% above the average for this role