People Can Fly
A level design technical artist collaborates with various creative and technical team members to create, implement, and maintain game level tools, systems, and workflows. The role involves prototyping, testing, debugging, and documenting technical solutions to support game development.
People Can Fly is a game development studio that specializes in high‑intensity action shooters and immersive technical visuals. Founded in Poland, it’s best known for franchises and titles such as Painkiller, Bulletstorm and Outriders, and for delivering cinematic combat, polished art direction, and robust game systems. The studio works with major publishers and partners to ship large‑scale, technically ambitious games. Players and developers recognize People Can Fly for its focus on visual fidelity, gameplay feel, and engineering craft.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for People Can Fly.
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