Concepteur·trice de jeu (Systèmes et équilibrage)
Ubisoft
About this role
A game designer specializing in systems and balancing at Ubisoft Montréal is responsible for designing and balancing game systems that shape progression, pacing, and difficulty. The role involves ensuring a cohesive and enjoyable player experience through system adjustments and collaboration with multidisciplinary teams.
Skills
About Ubisoft
ubisoft.comUbisoft is a global video game developer and publisher headquartered in Montreuil, France, creating interactive entertainment for consoles, PC, and mobile. The company is known for major franchises such as Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six, The Division, Watch Dogs and Just Dance, and supports live-service games, seasonal content, and community-driven events. Ubisoft operates dozens of studios worldwide focused on game development, technology and player experiences, and distributes games and services through Ubisoft Connect and its digital storefront. It emphasizes cross-platform play, live events, creator engagement, and investments in emerging tech like cloud gaming and online multiplayer.
About Ubisoft
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Leadership Team
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
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View leadership team, funding history,
and employee contacts for Ubisoft.
Salary
$60k – $80k
per year
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