Gameloft
The Division Principal Programmer at Gameloft serves as the primary technical authority for the OTT portfolio, driving transformative innovation in game engine architecture, large-scale infrastructure, and AI-driven productivity tools. This role involves leading multi-disciplinary teams of programmers and architects to shape the long-term technical vision, ensuring alignment with studio production goals while resolving complex critical challenges. The position requires deep expertise in C++ and Unreal Engine mastery, fostering a culture of technical excellence and continuous upskilling across the division.
Headquarters
Paris, Île-De-France, France
Company Size
5001-10000 employees
Founded
1999
Gameloft is a global game developer and publisher with a 25‑year legacy creating high‑quality mobile, PC, and console experiences. Its portfolio includes well‑known franchises such as Asphalt, Minion Rush, Disney Dreamlight Valley and Oregon Trail, spanning free‑to‑play and premium titles. Gameloft operates multiple in‑house studios, runs live‑ops and events, and partners with major IP holders to deliver cross‑platform games with in‑app monetization and advertising. Players and partners rely on Gameloft for polished production values, ongoing support, and large‑scale publishing expertise.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Gameloft.
Gameloft didn’t post a salary, so this is our estimate from similar listings.
14% below the average for this role