Gameplay Designer (Creatures)
Gardens
About this role
Gardens Interactive is seeking a Gameplay Designer focused on creatures to design and implement engaging creature behaviors for a live-service multiplayer game. The role involves collaboration across disciplines, iteration, and optimization within Unreal Engine to create dynamic and memorable creature interactions.
Skills
About Gardens
gardens.devGardens is a remote game studio dedicated to creating ambitious, multiplayer games that foster meaningful connections among players around the world. Founded by developers with experience on acclaimed titles such as *Journey*, *What Remains of Edith Finch*, and *Firewatch*, the studio emphasizes sustainable practices and a supportive work culture. Their upcoming flagship game promises a shared fantasy adventure set in a dynamic wilderness filled with magic and mystery. With a focus on community and collaboration, Gardens strives to cultivate lasting friendships through interactive experiences.
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About Gardens
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Leadership Team
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
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View leadership team, funding history,
and employee contacts for Gardens.
Salary
$172k – $206k
per year