Naughty Dog
The role involves prototyping gameplay using Naughty Dog's in-house tools and scripting language, creating combat encounters, narrative sequences, player mechanics, and enemy behaviors. The engineer collaborates across design, animation, programming, and art teams to bring prototypes into production and ensure they meet Naughty Dog's high quality standards.
Headquarters
Santa Monica, California, United States
Company Size
201-500 employees
Naughty Dog is an acclaimed game development studio known for delivering cinematic, story-driven AAA games with high-fidelity visuals and deep character work. The studio is the creator of major PlayStation franchises including The Last of Us, Uncharted, and Jak & Daxter, and is recognized for tight gameplay design, technical innovation, and narrative craftsmanship. Based in Santa Monica and part of PlayStation Studios, Naughty Dog brings together design, art, animation, and engineering to push interactive storytelling. The company also maintains support, careers, news, and a gear store for its fan community.
Report: Naughty Dog employees hit with mandatory overtime on Intergalactic
Dec 22, 2025
Naughty Dog's Straley left the studio as he was "working really, really hard" on games that weren't his
Dec 15, 2025
Naughty Dog Studio Orders Employee Overtime for ‘Intergalactic’
Dec 18, 2025
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Naughty Dog.
35% below the average for this role
Media: Naughty Dog forced employees to crunch to meet the deadline for the new game demo
Dec 18, 2025