Gardens Interactive
The Gameplay Tools Engineer creates custom Unreal Engine tools to support studio teams, partnering with stakeholders to understand workflow needs and author bespoke tools using C++ to accelerate pipelines. This role acts as a technical bridge between gameplay and backend engineering, contributing to game stability and enabling rapid feature exploration. The position involves crafting tools for content creation, reducing manual effort, and regularly playtesting to better support the team.
Headquarters
Lincoln, California, United States
Company Size
11-50 employees
Founded
2020
Gardens Interactive is a distributed video game studio focused on growing the future of social roleplay, founded by developers of acclaimed titles such as Journey, What Remains of Edith Finch, Sky: Children of the Light, Baldur's Gate 3, Guild Wars 2, and more. Their upcoming flagship game is a shared fantasy adventure set in a shapeshifting, unpredictable wilderness filled with mystery and magic, inspired by memorable online multiplayer experiences. The studio aims to cultivate lasting friendships through lush, living worlds that offer surprising multiplayer experiences and flourish with the help of their communities.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Gardens Interactive.
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