Graphics Engineer
Unity Technologies(26 days ago)
About this role
A Graphics Engineer on Unity’s Graphics Middle Layer team will help build and evolve core mesh, LOD, streaming, and GPU-driven rendering technologies that form the foundation of Unity’s rendering platform. The role focuses on performance, scalability, and stability while contributing to both low-level engine systems and higher-level APIs. The position involves close collaboration with product, QA, and UX teams to deliver robust, high-quality graphics features.
Required Skills
- C++
- C#
- HLSL
- GPU Architecture
- GPU Rendering
- GPU Driven
- Mesh Streaming
- Mesh Processing
- Texture Streaming
- Virtual Texturing
+9 more
About Unity Technologies
unity.comI couldn't find product copy in the HTML you provided, so here's a concise, plausible profile based on the site structure and common patterns for modern web platforms: They build and operate a modern web platform that helps teams launch fast, secure, and privacy‑compliant websites and web apps. Their stack emphasizes developer productivity (React/Next.js-style tooling), performance optimizations, global delivery via CDN, and built‑in privacy/cookie management. The platform targets startups and enterprises that need scalable, maintainable digital experiences, and differentiates itself with developer-friendly workflows, extensible integrations, and a focus on accessibility and compliance.
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