Deca Games
A Junior Release Manager at DECA Games coordinates the lifecycle of mobile game releases, acting as the central point between engineering, product, and design teams. The role involves planning, validating, and executing client builds, QA testing, and managing asset patches to ensure smooth deployment. Fully remote candidates must align stakeholders on schedules and monitor post-release performance metrics.
Deca Games (Deca Live Operations GmbH) is an indie publisher specializing in games-as-a-service that takes over, reinvigorates, and operates aging or unsupported titles across browser, PC, and mobile platforms. Their core expertise is live operations: data-driven analysis, flexible development, and tightly integrated live events and promotions to boost retention and engagement. Deca emphasizes community-first stewardship, treating players as fans and committing to long-term support so games can last for decades. The company was founded by Ken Go, who previously led live-ops and publishing efforts on successful free-to-play titles.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Deca Games.
Deca Games didn’t post a salary, so this is our estimate from similar listings.