Riot Games
The Network Engineer on Riot’s Esports Event Technology team is responsible for shaping, executing, and maintaining the networks that power global and regional esports events. The role emphasizes scalable, resilient designs and disaster recovery workflows, with collaboration across teams to build observability and automation. It requires supporting events both on-site and remotely, and includes international travel of up to 20% per year. Success is measured by technical craft, collaboration, and a player-focused mindset.
Headquarters
Los Angeles, California, United States
Company Size
1001-5000 employees
Founded
2006
Riot Games is a global entertainment company that develops and publishes popular competitive games, including League of Legends, VALORANT, Teamfight Tactics, Legends of Runeterra, and Wild Rift. They also create transmedia content (creators of the animated series Arcane) and run major esports ecosystems for League of Legends and VALORANT. Riot focuses on building player-first, live-service experiences across platforms that support competitive play, community engagement, and ongoing content updates.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
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