Gameloft
The Principal 3D Environment Artist leads the delivery of AAA-quality, game-ready 3D environments and props from initial brief through final implementation. This role is accountable for environment production quality, planning, communication, risk management, and reliable delivery while developing the environment team through clear direction, structured reviews, mentoring, and continuous workflow improvement. The position involves managing daily tasks, reviewing assets against artistic and technical standards, and serving as the primary point of contact between Environment Artists, the 3D Lead, and cross-functional teams. Success milestones focus on individual development within six months and team development within twelve months, with a clear progression path toward the 3D Lead and Art Director positions.
Headquarters
Paris, Île-De-France, France
Company Size
5001-10000 employees
Founded
1999
Gameloft is a global game developer and publisher with a 25‑year legacy creating high‑quality mobile, PC, and console experiences. Its portfolio includes well‑known franchises such as Asphalt, Minion Rush, Disney Dreamlight Valley and Oregon Trail, spanning free‑to‑play and premium titles. Gameloft operates multiple in‑house studios, runs live‑ops and events, and partners with major IP holders to deliver cross‑platform games with in‑app monetization and advertising. Players and partners rely on Gameloft for polished production values, ongoing support, and large‑scale publishing expertise.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
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