Principal Graphics Programmer
Housemarque(22 days ago)
About this role
The Principal Graphics Programmer at Housemarque will lead the evolution of rendering technology for PlayStation 5 titles, translating research and ideas into production-ready solutions and driving visual fidelity on console hardware. The role partners closely with technical and creative leads to shape pipeline direction, mentor other engineers, and ensure sustainable, high-quality results within large-scale game production. This position is based in Helsinki and contributes to long-term studio projects and collaboration across PlayStation Studios.
Required Skills
- Graphics Programming
- Rendering
- Engine Code
- Ray Tracing
- Global Illumination
- Lighting
- Shading
- GPGPU
- Machine Learning
- Shader Programming
+7 more
About Housemarque
housemarque.comHousemarque is a Helsinki-based game developer that makes console and PC games. True to a core gamer audience, the studio focuses on stratified, skill-driven gameplay mechanics combined with meticulous audiovisual execution to create euphoric, arcade-inspired experiences. The team is known for polished, fast-paced action titles (for example Resogun and Returnal) and a strong emphasis on technical craft and player mastery. Players and critics praise Housemarque for intense, highly refined game feel and production quality.
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