Principal Software Engineer, 3D Animation - Unpublished R&D Product
Riot China (Shanghai) Co., Ltd(2 months ago)
About this role
A Principal Software Engineer at Riot Games will design, implement, and iterate on real-time animation systems for an unpublished MMO to enable high-fidelity character motion and empower artists and designers. The role partners closely with technical artists, animators, gameplay engineers, and designers, contributes to technical direction and architecture, and reports to the Senior Director of Software Engineering. Success in this role emphasizes a player-centric mindset and experience delivering scalable, performant animation solutions across platforms.
Required Skills
- Animation Systems
- Pipelines
- C++
- Python
- 3D Math
- Motion Matching
- Runtime Rigs
- IK Systems
- Blending Techniques
- Performance Optimization
+5 more
About Riot China (Shanghai) Co., Ltd
riotgames.comRiot Games is a global entertainment company that develops and publishes popular competitive games, including League of Legends, VALORANT, Teamfight Tactics, Legends of Runeterra, and Wild Rift. They also create transmedia content (creators of the animated series Arcane) and run major esports ecosystems for League of Legends and VALORANT. Riot focuses on building player-first, live-service experiences across platforms that support competitive play, community engagement, and ongoing content updates.
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