Limit Break
Limit Break is seeking a senior backend engineer to design, implement, and maintain backend services for a live mobile game, focusing on systems such as inventory, live events, leaderboards, and messaging. The role involves collaborating with Unity client engineers and other cross‑functional teams to ensure reliable live‑service behavior and support high‑volume events.
Headquarters
Park City, Utah, United States
Company Size
11-50 employees
Founded
2021
Limit Break is a gaming technology studio that builds tools and products to bring blockchain-style digital ownership and economies into games. They develop developer-facing SDKs, middleware, and platform features—such as asset minting, marketplace integrations, and identity/on‑chain ownership—to help studios and creators add interoperable digital items and tokenized experiences. The company focuses on smooth player experiences and partnerships that bridge traditional game development with decentralised tooling and community-driven monetisation.
UK GAMES INDUSTRY’S LEADING MENTORSHIP ORGANISATION, LIMIT BREAK, ANNOUNCES LAUNCH OF 2025 PROGRAM
Aug 4, 2025
Two years on, Limit Break teases DigiDaigaku mobile game details
Aug 14, 2024
Gabe Leydon’s Limit Break has $200M to make a new kind of blockchain game
Aug 29, 2022
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Limit Break.
Limit Break didn’t post a salary, so this is our estimate from similar listings.
27% below the average for this role
Limit Break Raises $200M To Build Web3 Games
Apr 11, 2024