Blackbird Interactive
A Gameplay Systems Engineer at a game development company focuses on designing, implementing, and improving core gameplay systems for real-time strategy games. The role involves working on simulation architecture, mission logic, and technical leadership across cross-functional teams.
Headquarters
Vancouver, British Columbia, Canada
Company Size
201-500 employees
Founded
2007
Blackbird Interactive is a Vancouver-based independent game studio founded in 2010 by Relic Entertainment co-founder Rob Cunningham. Home to over 150 industry veterans, the studio leverages world-class art, design, and technical expertise to develop games both as original IP and in collaboration with major publishing partners, with 10 shipped titles and 25 million players to date. BBI is known for combining creative ambition with strong technical innovation across a diverse portfolio of projects.
Blackbird Interactive reacquires ownership of Hardspace: Shipbreaker
Aug 14, 2025
Blackbird Interactive Acquires Hardspace: Shipbreaker IP, Has Multiple Games in Development
Aug 15, 2025
Lyrical Media launches new indie publisher, Lyrical Games, helmed by Private Division alumni
Aug 4, 2025
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Blackbird Interactive.
Blackbird Interactive didn’t post a salary, so this is our estimate from similar listings.
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