People Can Fly
The Senior Technical Animator at People Can Fly is responsible for establishing and maintaining the production and software pipeline while creating high-quality character, creature, and prop rigging and skinning. This role involves autonomously implementing rigging in Maya, including cloth, physics, and hair setups, and developing retargeting systems to support the creative team. The position requires collaboration with modelers and animators to ensure a smooth development pipeline and the delivery of high-quality assets.
People Can Fly is a game development studio that specializes in high‑intensity action shooters and immersive technical visuals. Founded in Poland, it’s best known for franchises and titles such as Painkiller, Bulletstorm and Outriders, and for delivering cinematic combat, polished art direction, and robust game systems. The studio works with major publishers and partners to ship large‑scale, technically ambitious games. Players and developers recognize People Can Fly for its focus on visual fidelity, gameplay feel, and engineering craft.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for People Can Fly.
People Can Fly didn’t post a salary, so this is our estimate from similar listings.
16% below the average for this role