Peak Games
A Backend Software Engineer at a gaming company is responsible for designing and implementing scalable, low-latency backend services that support gameplay for millions of users. The role involves maintaining existing systems, collaborating on new features, and optimizing performance, security, and reliability across game platforms.
Peak (Peak Oyun Yazılım ve Pazarlama A.Ş.), founded in 2010 by Sidar Şahin, is a Turkish mobile games developer and publisher. The company creates and operates popular casual puzzle titles — including hits like Toon Blast and Toy Blast — with a focus on live-ops, data-driven design, and global distribution. Peak emphasizes a player-first mindset and a team culture of autonomous, impact-driven squads that prioritize continuous exploration, progress, and growth.
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Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Peak Games.
25% below the average for this role
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