Riot Games
The Software Engineer on the League of Legends Purchase Points team builds and improves tools, services, and pipelines for configuring, validating, testing, and shipping live content like Store and Battle Pass. This role involves partnering with content coordinators and engineers to reduce manual work, catch configuration issues, and ensure reliable player experiences across environments. The position requires expertise in Python and C++ to develop internal tools and configuration systems.
Headquarters
Los Angeles, California, United States
Company Size
1001-5000 employees
Founded
2006
Riot Games is a global entertainment company that develops and publishes popular competitive games, including League of Legends, VALORANT, Teamfight Tactics, Legends of Runeterra, and Wild Rift. They also create transmedia content (creators of the animated series Arcane) and run major esports ecosystems for League of Legends and VALORANT. Riot focuses on building player-first, live-service experiences across platforms that support competitive play, community engagement, and ongoing content updates.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Riot Games.
Riot Games didn’t post a salary, so this is our estimate from similar listings.
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