Staff Software Engineer, Gameplay Systems - Unpublished R&D Product
Riot China (Shanghai) Co., Ltd(11 months ago)
About this role
Staff Software Engineer focused on multiplayer gameplay systems for an unreleased title, working closely with designers, artists, producers, and engineers to shape the product vision. The role requires rapid iteration from prototyping to robust systems, guiding technical direction and standards while reporting to the Engineering Manager. The position emphasizes delivering outstanding player experiences and influencing the technical vision for the gameplay area.
Required Skills
- Gameplay Development
- Networking
- C++
- Unreal Engine
- System Design
- Architecture
- Technical Design
- Prototyping
- Feature Development
- Mentoring
+3 more
Qualifications
- BS in Computer Science
About Riot China (Shanghai) Co., Ltd
riotgames.comRiot Games is a global entertainment company that develops and publishes popular competitive games, including League of Legends, VALORANT, Teamfight Tactics, Legends of Runeterra, and Wild Rift. They also create transmedia content (creators of the animated series Arcane) and run major esports ecosystems for League of Legends and VALORANT. Riot focuses on building player-first, live-service experiences across platforms that support competitive play, community engagement, and ongoing content updates.
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