Staff Software Engineer, Gameplay - Unpublished R&D Product
Riot China (Shanghai) Co., Ltd(2 months ago)
About this role
A Staff Software Engineer at Riot will contribute to an unpublished MMO by building and enhancing online multiplayer gameplay systems and related infrastructure. The role partners closely with producers, designers, artists, and other engineers to create high-quality, player-focused experiences and influence technical direction. Success requires craft expertise, a collaborative spirit, and strong player empathy to inform decisions and priorities.
Required Skills
- Gameplay Systems
- Tools Development
- Architecture
- Debugging
- Optimization
- Unreal Engine
- Multiplayer
- Collaboration
- Product Sense
- Pipeline Improvement
+3 more
About Riot China (Shanghai) Co., Ltd
riotgames.comRiot Games is a global entertainment company that develops and publishes popular competitive games, including League of Legends, VALORANT, Teamfight Tactics, Legends of Runeterra, and Wild Rift. They also create transmedia content (creators of the animated series Arcane) and run major esports ecosystems for League of Legends and VALORANT. Riot focuses on building player-first, live-service experiences across platforms that support competitive play, community engagement, and ongoing content updates.
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