Supercell
The Studio Tools Lead will define the vision and strategy for Supercell's proprietary game engine, Titan, focusing on the editor, art pipelines, and central tooling. This role involves building and leading a new multi-disciplinary team to create world-class tooling that provides a genuine competitive advantage for both live and new game teams. The position requires balancing the needs of existing games with the development of future-ready solutions while setting high standards across engineering, UX, and tech art disciplines.
Supercell is a Helsinki-based mobile game developer known for creating globally popular games including Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, Squad Busters, and mo.co. The company focuses on crafting games that players enjoy for years and that are remembered forever. Supercell also runs an investments program and developer grants to support the broader games ecosystem.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
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Supercell didn’t post a salary, so this is our estimate from similar listings.
26% below the average for this role