Red Hook Studios
The Technical Artist will work under the Technical Art Director and collaborate closely with the Animation Director to develop and maintain character pipelines for a new project. The role focuses on establishing best practices for secondary motion, building and optimizing Unreal control rigs, and creating tools for animation authoring in Maya and Unreal. The position requires strong technical expertise and the ability to work independently while contributing to a collaborative team environment.
Headquarters
Vancouver, British Columbia, Canada
Company Size
1-10 employees
Founded
2013
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Red Hook Studios.
49% below the average for this role
Créateur.rice de systèmes animables (Rigger Sénior)) - [March of Giants]
Ubisoft
Créateur.rice de systèmes animables (Rigger Sénior)) - [March of Giants]
Ubisoft
Senior Character Rigger - [March of Giants]
Ubisoft
Lead Rigger
Jobgether
Lead Rigger
Jobgether
Créateur.rice de systèmes animables (Rigger Sénior) - [March of Giants]
Ubisoft