bedrock robotics
Bedrock is seeking a Technical Artist to build and scale its robotics simulation environment, focusing on closing the sim-to-real gap for autonomous construction equipment. The role involves developing simulation systems that support machine learning-based autonomy, improving realism and performance, and guiding strategy in procedural scene generation. This position is critical for validating end-to-end systems and running large-scale testing in a realistic construction site simulation.
Headquarters
San Francisco, California, United States
Company Size
1-10 employees
Founded
2024
Bedrock Robotics develops autonomous robotic systems designed for the built environment. Their platform enables construction sites and civil infrastructure projects to operate with advanced autonomy, allowing machines to perceive, decide, and act with minimal human intervention. The company emphasizes safety, reliability, and scalability to boost productivity and reduce risk in complex outdoor settings. Their tagline centers on delivering "Advanced Autonomy for the Built World."
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
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bedrock robotics didn’t post a salary, so this is our estimate from similar listings.
Right around the average for this role