[2026 Canada] Software Engineer, Geometry - Early Career
Roblox(7 days ago)
About this role
An Early Career Software Engineer on the Geometry team at Roblox will join a small team focused on the core geometry engine that enables 3D content creation and editing across the platform. The role is designed for recent graduates or early-career developers and includes mentorship from senior engineers to support technical growth. This position is based in Vancouver and contributes to tools used by the global Roblox creator community.
Required Skills
- C++
- Computational Geometry
- 3D Math
- Linear Algebra
- Numerical Solvers
- Data Structures
- Mesh Processing
- Algorithm Design
- System Design
- Physics Simulation
+1 more
Qualifications
- Undergraduate or Graduate Degree in Computer Science, Engineering, or Mathematics
About Roblox
roblox.comRoblox is a global online platform and virtual universe that lets people imagine, create, share, and play immersive user-generated 3D experiences. The company provides developer tools like Roblox Studio, avatar customization, and an in-platform economy (Robux) that enables creators to monetize games and virtual items. Roblox emphasizes social interaction and cross-platform play, connecting millions of players and creators worldwide. Developers, brands, and communities use Roblox to build interactive experiences, host events, and reach an engaged, predominantly younger audience.
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