Ubisoft
The 3D Programmer at Ubisoft Montreal focuses on the rendering systems for the Assassin's Creed HEXE project, collaborating closely with the Anvil Pipeline team to ensure engine stability and efficiency across current-generation consoles and PC. This role involves diagnosing project-specific rendering issues, optimizing performance, and implementing alternative rendering solutions for hardware with limited capabilities. The position requires expertise in modern real-time rendering systems and practical experience delivering games on platforms such as PlayStation 5, Xbox Series X/S, or Nintendo Switch 2.
Headquarters
Saint-Mandé, Île-De-France, France
Company Size
10001+ employees
Founded
1986
Ubisoft is a global video game developer and publisher headquartered in Montreuil, France, creating interactive entertainment for consoles, PC, and mobile. The company is known for major franchises such as Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six, The Division, Watch Dogs and Just Dance, and supports live-service games, seasonal content, and community-driven events. Ubisoft operates dozens of studios worldwide focused on game development, technology and player experiences, and distributes games and services through Ubisoft Connect and its digital storefront. It emphasizes cross-platform play, live events, creator engagement, and investments in emerging tech like cloud gaming and online multiplayer.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Ubisoft.
Ubisoft didn’t post a salary, so this is our estimate from similar listings.
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