Halon
The role involves creating high‑quality 3D assets and immersive environments for cinematics and virtual production, working remotely. The artist will build detailed scenes, handle texturing, modeling, and asset implementation using Maya, Substance, and Unreal Engine, collaborating with a team to meet production schedules.
Headquarters
Gothenburg, Västra Götaland, Sweden
Company Size
11-50 employees
Founded
2010
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Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Halon.
Halon didn’t post a salary, so this is our estimate from similar listings.
19% below the average for this role