People Can Fly
People Can Fly is seeking a Senior Asset Artist specialized in hard‑surface work to create high‑quality environment assets and props for AAA titles. The role involves producing and texturing assets in Unreal Engine, collaborating with leads and other departments, and contributing to R&D and mentorship within a remote, Europe‑based team.
People Can Fly is a game development studio that specializes in high‑intensity action shooters and immersive technical visuals. Founded in Poland, it’s best known for franchises and titles such as Painkiller, Bulletstorm and Outriders, and for delivering cinematic combat, polished art direction, and robust game systems. The studio works with major publishers and partners to ship large‑scale, technically ambitious games. Players and developers recognize People Can Fly for its focus on visual fidelity, gameplay feel, and engineering craft.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for People Can Fly.
People Can Fly didn’t post a salary, so this is our estimate from similar listings.
26% above the average for this role