Riot Games
The Rendering Technical Artist translates creative direction into scalable, performant real-time rendering solutions for an unpublished R&D product. This role involves developing and optimizing Unreal Engine 5 materials, shaders, and lighting while collaborating with engineering, art, and design teams to resolve visual and technical challenges. The position focuses on improving rendering workflows, establishing technical standards, and ensuring consistent visual quality across various hardware platforms.
Headquarters
Los Angeles, California, United States
Company Size
1001-5000 employees
Founded
2006
Riot Games is a global entertainment company that develops and publishes popular competitive games, including League of Legends, VALORANT, Teamfight Tactics, Legends of Runeterra, and Wild Rift. They also create transmedia content (creators of the animated series Arcane) and run major esports ecosystems for League of Legends and VALORANT. Riot focuses on building player-first, live-service experiences across platforms that support competitive play, community engagement, and ongoing content updates.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for Riot Games.
Riot Games didn’t post a salary, so this is our estimate from similar listings.
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