People Can Fly
The Technical Artist role at People Can Fly involves creating robust tools and scripts in Maya and Python to support cross-discipline pipelines and optimize asset workflows. The position requires balancing artistic quality with scalability while collaborating with art, animation, and engineering teams to resolve technical issues. Candidates must have a strong portfolio of AAA-quality work and proficiency in industry-standard DCC tools and rendering techniques.
People Can Fly is a game development studio that specializes in high‑intensity action shooters and immersive technical visuals. Founded in Poland, it’s best known for franchises and titles such as Painkiller, Bulletstorm and Outriders, and for delivering cinematic combat, polished art direction, and robust game systems. The studio works with major publishers and partners to ship large‑scale, technically ambitious games. Players and developers recognize People Can Fly for its focus on visual fidelity, gameplay feel, and engineering craft.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for People Can Fly.
People Can Fly didn’t post a salary, so this is our estimate from similar listings.