31st Union
The Shader Technical Artist will develop and maintain a robust shader pipeline for multiple disciplines, creating high‑quality shaders and tools that define the visual style of upcoming player‑driven experiences. The role involves collaborating with development teams to set artistic and technical standards, optimizing performance, and providing support for content pipelines.
Headquarters
San Mateo, California, United States
Company Size
51-200 employees
Founded
2019
31st Union is a San Francisco Bay Area game development studio with a second location in Valencia, Spain. The studio was formed with a common purpose of crafting highly engaging entertainment and a commitment to putting players first. It focuses on creating player‑centric games and experiences built around quality, engagement, and community.
Headquarters
San Francisco, CA
Company Size
201-500 employees
Founded
2018
Industry
Technology
Glassdoor Rating
4.2 / 5
Sarah Johnson
Chief Executive Officer
Michael Chen
Chief Technology Officer
Emily Williams
VP of Engineering
David Rodriguez
VP of Product
Jessica Thompson
Chief Financial Officer
Andrew Park
VP of Sales
View leadership team, funding history,
and employee contacts for 31st Union.
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