Staff Software Engineer, SDK Foundations - Publishing Platform
Riot China (Shanghai) Co., Ltd(26 days ago)
About this role
A Staff (Senior) Software Engineer on Riot’s Publishing Platform team builds and owns critical client-side SDKs and in-game experiences used across Riot’s games and platforms. The role partners with designers, product managers, and engineers to deliver high-quality, performant integrations (including Unreal Engine plugins) and enables game teams to leverage platform services. The engineer is an individual contributor who drives architectural decisions, mentors teammates, and participates in end-to-end delivery and operations.
Required Skills
- C++
- Unreal Engine
- Client SDKs
- Unreal Plugins
- Performance Optimization
- Architecture
- Code Reviews
- Release Engineering
- Mentoring
- Testing
+6 more
Qualifications
- Bachelor's Degree in Computer Science
About Riot China (Shanghai) Co., Ltd
riotgames.comRiot Games is a global entertainment company that develops and publishes popular competitive games, including League of Legends, VALORANT, Teamfight Tactics, Legends of Runeterra, and Wild Rift. They also create transmedia content (creators of the animated series Arcane) and run major esports ecosystems for League of Legends and VALORANT. Riot focuses on building player-first, live-service experiences across platforms that support competitive play, community engagement, and ongoing content updates.
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