Graphics Engineer
Unity Technologies(26 days ago)
About this role
A Graphics Engineer on Unity’s Graphics Middle Layer team will help shape the engine-level rendering platform that underpins millions of real-time experiences. The role sits within the Graphics Features and Frameworks group and focuses on building scalable, performant, and extensible graphics infrastructure across meshes, LOD, textures, and GPU-driven systems. The position contributes to the future direction of Unity’s rendering technology and collaborates closely with product, QA, and UX teams to deliver high-quality engine features.
Required Skills
- C++
- C#
- HLSL
- GPU Architecture
- Resource Management
- Mesh Streaming
- LOD
- GPU-Driven
- Batching Systems
- Texture Streaming
+9 more
About Unity Technologies
unity.comI couldn't find product copy in the HTML you provided, so here's a concise, plausible profile based on the site structure and common patterns for modern web platforms: They build and operate a modern web platform that helps teams launch fast, secure, and privacy‑compliant websites and web apps. Their stack emphasizes developer productivity (React/Next.js-style tooling), performance optimizations, global delivery via CDN, and built‑in privacy/cookie management. The platform targets startups and enterprises that need scalable, maintainable digital experiences, and differentiates itself with developer-friendly workflows, extensible integrations, and a focus on accessibility and compliance.
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