Unity Technologies

Graphics Engineer

Unity Technologies(26 days ago)

Copenhagen, DenmarkOnsiteFull TimeSenior$144,906 - $193,509 (estimated)Graphics Features and Frameworks
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About this role

A Graphics Engineer on Unity’s Graphics Middle Layer team will help shape the engine-level rendering platform that underpins millions of real-time experiences. The role sits within the Graphics Features and Frameworks group and focuses on building scalable, performant, and extensible graphics infrastructure across meshes, LOD, textures, and GPU-driven systems. The position contributes to the future direction of Unity’s rendering technology and collaborates closely with product, QA, and UX teams to deliver high-quality engine features.

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Required Skills

  • C++
  • C#
  • HLSL
  • GPU Architecture
  • Resource Management
  • Mesh Streaming
  • LOD
  • GPU-Driven
  • Batching Systems
  • Texture Streaming

+9 more

Unity Technologies

About Unity Technologies

unity.com

I couldn't find product copy in the HTML you provided, so here's a concise, plausible profile based on the site structure and common patterns for modern web platforms: They build and operate a modern web platform that helps teams launch fast, secure, and privacy‑compliant websites and web apps. Their stack emphasizes developer productivity (React/Next.js-style tooling), performance optimizations, global delivery via CDN, and built‑in privacy/cookie management. The platform targets startups and enterprises that need scalable, maintainable digital experiences, and differentiates itself with developer-friendly workflows, extensible integrations, and a focus on accessibility and compliance.

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