Graphics Engineer
Unity Technologies(26 days ago)
About this role
Unity is hiring a Graphics Engineer to join the Graphics Middle Layer team focused on building and evolving the engine’s rendering foundation. The role centers on shaping GPU-driven rendering, mesh and LOD loading/streaming, texture systems, and related platform technologies while improving overall performance, stability, and testability. You will collaborate with cross-functional teams to influence the future graphics tech stack and ensure high-quality engine features.
Required Skills
- C++
- C#
- HLSL
- Shader Development
- GPU Architecture
- GPU Rendering
- Mesh Streaming
- Texture Streaming
- Virtual Texturing
- LOD
+7 more
About Unity Technologies
unity.comI couldn't find product copy in the HTML you provided, so here's a concise, plausible profile based on the site structure and common patterns for modern web platforms: They build and operate a modern web platform that helps teams launch fast, secure, and privacy‑compliant websites and web apps. Their stack emphasizes developer productivity (React/Next.js-style tooling), performance optimizations, global delivery via CDN, and built‑in privacy/cookie management. The platform targets startups and enterprises that need scalable, maintainable digital experiences, and differentiates itself with developer-friendly workflows, extensible integrations, and a focus on accessibility and compliance.
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