Graphics Engineer
Unity Technologies(6 days ago)
About this role
Senior Graphics Engineer on the Shader Systems team at Unity focused on improving tooling and workflows for graphics engineers and shader authors. The role works across the shader technology stack—runtime variant handling, cross-platform shader compilers, and shader workflow definition—to improve developer experience for the Unity engine. It contributes to a widely used runtime deployed on billions of devices and collaborates across teams to enable shaders across platforms and render pipelines.
Required Skills
- C++
- HLSL
- GLSL
- Slang
- Graphics APIs
- 3D Graphics
- Shader Compilers
- C#
- Profiling
- Debugging
+1 more
About Unity Technologies
unity.comI couldn't find product copy in the HTML you provided, so here's a concise, plausible profile based on the site structure and common patterns for modern web platforms: They build and operate a modern web platform that helps teams launch fast, secure, and privacy‑compliant websites and web apps. Their stack emphasizes developer productivity (React/Next.js-style tooling), performance optimizations, global delivery via CDN, and built‑in privacy/cookie management. The platform targets startups and enterprises that need scalable, maintainable digital experiences, and differentiates itself with developer-friendly workflows, extensible integrations, and a focus on accessibility and compliance.
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