Senior Networking Engineer
Unity Technologies(15 days ago)
About this role
A Senior engineer role on the team that extended Unity to visionOS, focused on adapting PolySpatial to stream Unity content into other game engines and 3D environments. The position involves inventing how real-time 3D runtimes communicate and render across in-process, cross-process, and network boundaries. This is an opportunity to build core infrastructure for interconnected game and 3D ecosystems at Unity.
Required Skills
- Networking
- Distributed Systems
- C++
- C#
- Serialization
- Bit-Level Optimization
- Replication
- Prediction
- Rollback
- Cloud
About Unity Technologies
unity.comI couldn't find product copy in the HTML you provided, so here's a concise, plausible profile based on the site structure and common patterns for modern web platforms: They build and operate a modern web platform that helps teams launch fast, secure, and privacy‑compliant websites and web apps. Their stack emphasizes developer productivity (React/Next.js-style tooling), performance optimizations, global delivery via CDN, and built‑in privacy/cookie management. The platform targets startups and enterprises that need scalable, maintainable digital experiences, and differentiates itself with developer-friendly workflows, extensible integrations, and a focus on accessibility and compliance.
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